Saturday, December 6, 2008

Linden Lab doubles-back on approved skins

From Massively
by Tateru Nino


Linden Lab's governance team has started removing vendors for Second Life skins (that is, avatar textures) that are intended to portray teens and juveniles. It is not exactly clear why the action is suddenly being taken, as Linden Lab themselves approved the skins which have underwear 'baked in' to avoid any licentiousness. All in all, the affected skins are less lewd than a K-Mart kidswear catalog.

However, since the vendors depicted the skins 'as is' (that is not completely clothed, so that you would be unable to see what you were trying to purchase), Linden Lab has unexpectedly reneged on previously granted approval and is now acting to remove them. The removals that we are aware of have been appealed, and those appeals have been rejected.

The only comment available from Linden Lab about the removals is "Real-life images, avatar portrayals, and other depictions of sexual or lewd acts involving or appearing to involve children or minors are never allowed within Second Life." -- which does not appear to describe any of the materials removed. The Lab declines to discuss anything related to enforcement actions or content takedowns, as a rule.

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Linden Lab doubles-back on approved skins

From Massively
by Tateru Nino


Linden Lab's governance team has started removing vendors for Second Life skins (that is, avatar textures) that are intended to portray teens and juveniles. It is not exactly clear why the action is suddenly being taken, as Linden Lab themselves approved the skins which have underwear 'baked in' to avoid any licentiousness. All in all, the affected skins are less lewd than a K-Mart kidswear catalog.

However, since the vendors depicted the skins 'as is' (that is not completely clothed, so that you would be unable to see what you were trying to purchase), Linden Lab has unexpectedly reneged on previously granted approval and is now acting to remove them. The removals that we are aware of have been appealed, and those appeals have been rejected.

The only comment available from Linden Lab about the removals is "Real-life images, avatar portrayals, and other depictions of sexual or lewd acts involving or appearing to involve children or minors are never allowed within Second Life." -- which does not appear to describe any of the materials removed. The Lab declines to discuss anything related to enforcement actions or content takedowns, as a rule.

Read More

Beck Investment Banking Joins Sarah Nerd Estates in WSE Terminal Fallout

From SLReports.net

Joining in today's announcement by Sarah Nerd Estates(SNE : WSE) that complete liquidation is the only recourse, Beck Investment Banking(BBIB : ISE) has been valuated for a final shareholder distribution by ISE CEO Cocky Dagger.

The spectacular, and in many ways, overwhelming dissolution of the World Stock Exchange (WSE), brainchild of LukeConnell Vandeverre, a by some estimates L$1,000,000,000 has been lost to investors and companies alike in what has turned out to be the biggest failure in Second Life Financial History.

The November 30th announcement by Vandeverre that the WSE would continue to exist, but in some form and fashion not at all related or associated to Second Life, came not as a surprise, but for many, a relief after almost a year of investors being held hostage by the hope that some recovery of assets may take place. The Real Person behind Vandeverre's avatar, Luke Connell of Melbourne, Austrailia, may be protected by thousands of miles of ocean, complicated international civial and crimial law, supposedly protective disclaimers on the WSE website, and ultimately, as one market observer stated, "The Lobster Approach---he took the wallet so slow that nobody noticed until it was already gone."

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Beck Investment Banking Joins Sarah Nerd Estates in WSE Terminal Fallout

From SLReports.net

Joining in today's announcement by Sarah Nerd Estates(SNE : WSE) that complete liquidation is the only recourse, Beck Investment Banking(BBIB : ISE) has been valuated for a final shareholder distribution by ISE CEO Cocky Dagger.

The spectacular, and in many ways, overwhelming dissolution of the World Stock Exchange (WSE), brainchild of LukeConnell Vandeverre, a by some estimates L$1,000,000,000 has been lost to investors and companies alike in what has turned out to be the biggest failure in Second Life Financial History.

The November 30th announcement by Vandeverre that the WSE would continue to exist, but in some form and fashion not at all related or associated to Second Life, came not as a surprise, but for many, a relief after almost a year of investors being held hostage by the hope that some recovery of assets may take place. The Real Person behind Vandeverre's avatar, Luke Connell of Melbourne, Austrailia, may be protected by thousands of miles of ocean, complicated international civial and crimial law, supposedly protective disclaimers on the WSE website, and ultimately, as one market observer stated, "The Lobster Approach---he took the wallet so slow that nobody noticed until it was already gone."

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Thursday, December 4, 2008

Big Spaceship, WALL-E, and Our Newest Linden

For SLReports.net

M Linden announced on the Second Life blog today that innovations in the next generation of viewer would be ready by the middle of 2009, with continuous updates for the present viewer. The construction of LL Net, a fiber optic ring supporting Linden Lab data centers, is ahead of schedule.

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Big Spaceship, WALL-E, and Our Newest Linden

For SLReports.net

M Linden announced on the Second Life blog today that innovations in the next generation of viewer would be ready by the middle of 2009, with continuous updates for the present viewer. The construction of LL Net, a fiber optic ring supporting Linden Lab data centers, is ahead of schedule.

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WSE Cuts Ties To Second Life

From SLReports.net

Luke Connell, CEO of WSE operating stock exchange market site, has recently announced all the new decisions that will take effect as soon as WSE 4.0, an improved version not finished yet and with no certain date of launching, and the most surprising is the “removal of all listings based on the operations of businesses in the virtual economy of Second Life”, and “restructuring the simulated market environment to be based on the operations businesses in the real world economy rather than the virtual economy”, which means no more strictly SL corporations and no more strictly SL financial operations.

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